[AccessD] Framework Discussion - Dependent Objects

John W. Colby jwcolby at colbyconsulting.com
Tue Mar 16 11:40:15 CST 2004


Yea, so I now understand.  Sorry for the confusion.  All I really know is
that absolutely NONE of that stuff applies to Access, which was what I was
attempting to point out.  "Talk OOP stuff and you might as well take it to a
list where that matters."

John W. Colby
www.ColbyConsulting.com

-----Original Message-----
From: accessd-bounces at databaseadvisors.com
[mailto:accessd-bounces at databaseadvisors.com]On Behalf Of Bob Hall
Sent: Tuesday, March 16, 2004 12:03 PM
To: Access Developers discussion and problem solving
Subject: Re: [AccessD] Framework Discussion - Dependent Objects


Hi John,

On Tue, Mar 16, 2004 at 10:54:40AM -0500, John W. Colby wrote:
> Overloading means inheriting a parent class, then taking a defined method
in
> the parent class, and writing the exact same syntax function call
replacing
> the functionality with something different.  Dog "Barks", Daschund "barks"
> but entirely differently.  I inherit dog, and then write a new "bark"
method
> changing the code (usually but not always writing entirely new code) to
> change what happens when the user calls my bark method.  I then save that
as
> a Daschund object of the dog lineage.

Overloading doesn't involve inheritence, and the syntax of the function call
can change. The definition is that the same function name (or operator
symbol)
is used with different parameters (or operands). For example, I can
overload DrawSolid() so that it draws a four-sided solid when passed four
points, and a five-sided solid when passed five points. I don't do this by
inheritence; I just write a new definition of DrawSolid().

What you describe above is polymorphism.

Bob Hall
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